KS2 maths · Years 3–6 · Ages 7–11

Is your child actually on track in maths?

Take the free KS2 maths assessment and discover their strengths and learning gaps. Then Mathique turns the catch-up into four comic-book adventures, with a live report in Parent HQ.

Download it now and they can play tonight.

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  • Aligned to the national curriculum for England
  • 550+ exercises, lessons and boss gates
  • Real-time reporting in Parent HQ

Five reasons parents install it

Whatever brought you here, it starts with the assessment

Find your child’s maths gaps.

The free assessment maps a whole year of maths in twenty questions, dressed as their first mission. Strengths and gaps land in Parent HQ before bedtime.

Is your Year 4 child keeping up in maths?

Every year from 3 to 6 has its own world, and the early missions quietly re-cover last year’s ground. The report shows keeping-up at a glance, topic by topic, not once a term.

Help your child become confident at maths.

The story does the heavy lifting: no test feel, hints that re-explain in plain words, and a retry ladder that never shames a wrong answer. Confidence grows one ten-minute mission at a time.

Is your child ready for Year 6 SATs?

The Year 6 world covers the full curriculum, and its boss gates work like mini test papers. You can see readiness build by strand, months before May.

Turn 10 minutes of screen time into maths progress.

Missions are sized for the tablet time they already get. Ten minutes a day is enough to move the report, and you can watch it move.

Free with the app · no subscription needed

Twenty questions. A complete picture.

Install the app and the story opens with a start-of-year assessment: twenty questions, two per topic, dressed as their first mission. The moment they finish, two reports land in Parent HQ, free of charge: exactly what they’ve kept from last year, and a plan for what to do about the rest.

Maths Confidence Report

Overall attainment: Years 3–5 (90%)

Strongest topics

  • Place value
  • The four operations
  • Multiples, factors and primes
  • Fractions
  • Decimals and percentages
  • Measuring and converting
  • Position and movement
  • Charts and time

Needs support

  • Rounding
  • Shapes and angles

Recommended plan

8 minutes/day

Estimated time to catch up: 2 weeks

Start-of-year assessment

18/20 correctCompleted 22 July 2026

Place value2/2 correct
Rounding1/2 correct
The four operations2/2 correct
Multiples, factors and primes2/2 correct
Fractions2/2 correct
Decimals and percentages2/2 correct
Measuring and converting2/2 correct
Shapes and angles1/2 correct
Position and movement2/2 correct
Charts and time2/2 correct

Focus first on: Rounding, Shapes and angles

Sample reports from a real run. One question wrong in a topic is all it takes to flag it, and every child can retake the assessment from Parent HQ whenever you like.

Four years, four worlds

One comic adventure per school year

Each year of KS2 maths is a complete story with its own heroes, its own villain and its own art style. Your child doesn’t do revision; they find out what happens next.

Year 3 comic art: woodland animals climbing a hill towards an observatory
Year 3

The Great Pie Festival

A woodland comic about the biggest bake-off of the year. Place value, times tables and first fractions, one pie at a time.

Year 4 comic art: Marlowe Pickle the frog detective in the chief’s office
Year 4

The Soggy Biscuit Detective Agency

Marlowe Pickle, the city’s dampest detective, needs a sharp-eyed partner. Crack cases with column methods, area, angles and time.

Year 5 manga art: two young spies working a wall of consoles
Year 5

S.U.M.S.

The after-school maths club that isn’t. Decimals, percentages and fractions become spy missions, drawn in ink-and-shadow manga.

Year 6 fantasy art: an airship flying over a crystal city
Year 6

The Crystal Core

A quest across Numeria to restart the crystal that powers everything. Ratio, algebra and long division stand in the way.

The curriculum

Every KS2 strand, covered in story

Mathique follows the national curriculum for England across Years 3–6. Each world walks your child through every strand for their age, and Parent HQ reports progress in exactly the same language, so you always know which box is ticked.

Year 3Ages 7–8

The Great Pie Festival

  • Number & place value
  • Addition & subtraction
  • Multiplication & division
  • Fractions
  • Measurement
  • Shape & angles
  • Statistics

155 story missions

Year 4Ages 8–9

The Soggy Biscuit Detective Agency

  • Number & place value
  • Addition & subtraction
  • Multiplication & division
  • Fractions & decimals
  • Measurement
  • Shape & angles
  • Position & direction
  • Statistics

129 story missions

Year 5Ages 9–10

S.U.M.S.

  • Number & place value
  • Addition & subtraction
  • Multiplication & division
  • Fractions, decimals & percentages
  • Measurement
  • Shape & angles
  • Position & direction
  • Statistics

142 story missions

Year 6Ages 10–11

The Crystal Core

  • Number & place value
  • Four operations
  • Fractions, decimals & percentages
  • Ratio & proportion
  • Algebra
  • Measurement
  • Shape & angles
  • Position & direction
  • Statistics

139 story missions

Every block of topics ends at a boss gate: a mixed-review checkpoint that proves the skills stuck before the story moves on.

The cast

Faces they’ll want to come back to

Hoot, a cheerful cartoon owl, waving
HootYear 3’s baking professor
Marlowe Pickle, a frog detective in a trench coat with a magnifying glass
Marlowe PickleYear 4’s dampest detective
Leila and Noah, the two young Year 5 agents, walking a vault corridor with their cat
Leila & NoahYear 5’s undercover agents
Zayne, a young adventurer holding a glowing crystal
ZayneYear 6’s crystal knight
Aria, a young adventurer holding a glowing spellbook
AriaYear 6’s spell-scholar

How it works

Play on their side. Proof on yours.

Mathique app: a Year 3 comic exercise at the Great Pie Festival, ordering numbers on hanging signs
Step 1

They play the story

Every topic is a mission inside their year’s world, not a worksheet with a cartoon stapled on. They read, laugh, and solve to move the story forward.

Mathique app: a Year 5 spy mission asking the child to name an angle to free a jammed hatch wheel
Step 2

Every answer counts

Each question is checked in the moment. A wrong answer becomes another go, not a red cross, and every attempt is quietly recorded.

Mathique app: a Year 6 challenge asking for the perimeter of a training yard
Step 3

They prove it at the gates

Boss gates cap each block of topics. Passing one is real evidence the skill has stuck, and it lands on your report the same minute.

Parent HQ reporting

See the gaps, not just a score

Every answer streams into your Parent HQ dashboard as it happens. Topics turn green as they’re mastered, and when your child is stuck, you get a plain-English flag telling you exactly what to practise at the kitchen table.

  • Live progress by curriculum topic
  • “Needs a hand” flags the moment a struggle shows
  • Attempts and retries, not just right or wrong
  • One dashboard for all your children
Open Parent HQ
World
Year 4 · Detective Agency
Coins
🟡 418
Exercises done
62
This week
9
Number & place valueMastered
Addition & subtractionMastered
Multiplication & divisionIn progress
Fractions & decimalsNeeds a hand
Measurement & timeIn progress

Live preview with sample data; your dashboard fills in as your child plays.

Built for the school term

Fifteen minutes a day is enough, if you can see what to fix

Mathique is made for busy term-time weeks: short daily missions, a story worth coming back for, and a report that turns “how’s the maths going?” into an answer.

Week one

Play reveals the gaps

The start-of-year assessment and first missions quietly re-cover last year’s ground. Anything shaky shows up on your dashboard from day one. No test feel, no pressure.

Every week

Fifteen minutes a day

Missions are short enough to fit between homework and tea. Coins and cliffhangers bring them back without being asked.

By half-term

Walk in confident

They close the gaps at their own pace, week by week, and you have the report to show for it.

Questions parents ask

The short answers

How do I know if my child is on track in maths?

Take the free KS2 maths assessment inside the app: twenty questions, two per topic, dressed as their first mission. It maps their strengths and learning gaps against the national curriculum for their year, and both parent reports arrive in Parent HQ the moment they finish.

Can Mathique help my child prepare for Year 6 SATs?

Yes. The Year 6 world covers the full national curriculum for the year, and its boss gates work like mini test papers. Parent HQ shows readiness building strand by strand, so you can see where to focus months before May.

How long should my child play each day?

Ten minutes is enough. Missions are sized to fit the screen time children already get, and a short daily session moves the Parent HQ report visibly within a couple of weeks.

What ages is Mathique for?

Mathique covers Key Stage 2: Years 3 to 6, ages 7 to 11. Each year is its own complete comic adventure, so your child starts in the world that matches their school year.

Does Mathique follow the national curriculum?

Yes. Every world covers all of the maths strands in the national curriculum for England for its year, from place value to statistics, and Parent HQ reports progress using the same curriculum language.

Is the start-of-year assessment really free?

Yes. The assessment and both of its parent reports are free of charge, with no subscription needed. Download the app, add your child, and they can play tonight.

Which devices does it run on?

Mathique is available now for Fire tablets on the Amazon Appstore. Versions for Google Play and the App Store are coming soon.

How do I install it on a Fire Kids tablet?

Searching inside Amazon Kids will not find it: apps install from the parent side. Install Mathique from the Appstore in the adult profile, then share it to your child through the Amazon Kids app (Manage Content, then Amazon content). Follow the step-by-step guide.

Are there any ads?

No. Mathique shows no adverts of any kind: nothing between missions, nothing inside the story.

How do I see my child’s progress?

Parent HQ is the web dashboard for parents. Every answer streams in as it happens, topics turn green as they are mastered, and you get a plain-English flag when your child needs a hand. One account covers all your children.

Ready when they are

Create a parent account, add your child, and the adventure starts on the very next screen.

Start the adventure