KS2 maths · Years 3–6 · Ages 7–11

Find the gaps before September does.

Mathique turns a summer of KS2 maths into four comic-book adventures. Your child plays the story — you get a live report of exactly what they’ve mastered, and where they need a hand.

1 week freeDownload it now and they can play tonight — the first week is on us.

  • Aligned to the national curriculum for England
  • 550+ exercises, lessons and boss gates
  • Real-time reporting in Parent HQ

Four years, four worlds

One comic adventure per school year

Each year of KS2 maths is a complete story with its own heroes, its own villain and its own art style. Your child doesn’t do revision — they find out what happens next.

Year 3 comic art: woodland animals climbing a hill towards an observatory
Year 3

The Great Pie Festival

A woodland comic about the biggest bake-off of the year. Place value, times tables and first fractions — one pie at a time.

Year 4 comic art: Marlowe Pickle the frog detective in the chief’s office
Year 4

The Soggy Biscuit Detective Agency

Marlowe Pickle, the city’s dampest detective, needs a sharp-eyed partner. Crack cases with column methods, area, angles and time.

Year 5 manga art: two young spies working a wall of consoles
Year 5

S.U.M.S.

The after-school maths club that isn’t. Decimals, percentages and fractions become spy missions, drawn in ink-and-shadow manga.

Year 6 fantasy art: an airship flying over a crystal city
Year 6

The Crystal Core

A quest across Numeria to restart the crystal that powers everything. Ratio, algebra and long division stand in the way.

The cast

Faces they’ll want to come back to

Hoot, a cheerful cartoon owl, waving
HootYear 3’s baking professor
Marlowe Pickle, a frog detective in a trench coat with a magnifying glass
Marlowe PickleYear 4’s dampest detective
The Magpie, an elegant villain in a long dark coat, drawn in manga style
The MagpieYear 5’s gentleman thief
Zayne, a young adventurer holding a glowing crystal
ZayneYear 6’s crystal knight
Aria, a young adventurer holding a glowing spellbook
AriaYear 6’s spell-scholar

How it works

Play on their side. Proof on yours.

Mathique app: a Year 3 comic exercise at the Great Pie Festival, ordering numbers on hanging signs
Step 1

They play the story

Every topic is a mission inside their year’s world — not a worksheet with a cartoon stapled on. They read, laugh, and solve to move the story forward.

Mathique app: a Year 5 spy mission asking the child to name an angle to free a jammed hatch wheel
Step 2

Every answer counts

Each question is checked in the moment. A wrong answer becomes another go, not a red cross — and every attempt is quietly recorded.

Mathique app: a Year 6 challenge asking for the perimeter of a training yard
Step 3

They prove it at the gates

Boss gates cap each block of topics. Passing one is real evidence the skill has stuck — and it lands on your report the same minute.

Parent HQ reporting

See the gaps, not just a score

Every answer streams into your Parent HQ dashboard as it happens. Topics turn green as they’re mastered — and when your child is stuck, you get a plain-English flag telling you exactly what to practise at the kitchen table.

  • Live progress by curriculum topic
  • “Needs a hand” flags the moment a struggle shows
  • Attempts and retries, not just right or wrong
  • One dashboard for all your children
Open Parent HQ
World
Year 4 · Detective Agency
Coins
🟡 418
Exercises done
62
This week
9
Number & place valueMastered
Addition & subtractionMastered
Multiplication & divisionIn progress
Fractions & decimalsNeeds a hand
Measurement & timeIn progress

Live preview with sample data — your dashboard fills in as your child plays.

Built for the summer holidays

Six weeks is enough — if you can see what to fix

Mathique is made for the long break: short daily missions, a story worth coming back for, and a report that turns “how’s the maths going?” into an answer.

Week 1

Play reveals the gaps

The first missions quietly re-cover last year’s ground. Anything shaky shows up on your dashboard from day one — no test, no pressure.

Weeks 2–5

Fifteen minutes a day

Missions are short enough to fit between the beach and tea. Coins and cliffhangers bring them back without being asked.

September

Walk in confident

By the first bell they’ve closed the gaps at their own pace — and you have the report to show for it.

Ready when they are

Create a parent account, add your child, and the adventure starts on the very next screen.

Start the adventure