
The Great Pie Festival
A woodland comic about the biggest bake-off of the year. Place value, times tables and first fractions — one pie at a time.
KS2 maths · Years 3–6 · Ages 7–11
Mathique turns a summer of KS2 maths into four comic-book adventures. Your child plays the story — you get a live report of exactly what they’ve mastered, and where they need a hand.
1 week freeDownload it now and they can play tonight — the first week is on us.
Four years, four worlds
Each year of KS2 maths is a complete story with its own heroes, its own villain and its own art style. Your child doesn’t do revision — they find out what happens next.

A woodland comic about the biggest bake-off of the year. Place value, times tables and first fractions — one pie at a time.

Marlowe Pickle, the city’s dampest detective, needs a sharp-eyed partner. Crack cases with column methods, area, angles and time.

The after-school maths club that isn’t. Decimals, percentages and fractions become spy missions, drawn in ink-and-shadow manga.

A quest across Numeria to restart the crystal that powers everything. Ratio, algebra and long division stand in the way.
The cast





How it works

Every topic is a mission inside their year’s world — not a worksheet with a cartoon stapled on. They read, laugh, and solve to move the story forward.

Each question is checked in the moment. A wrong answer becomes another go, not a red cross — and every attempt is quietly recorded.

Boss gates cap each block of topics. Passing one is real evidence the skill has stuck — and it lands on your report the same minute.
Parent HQ reporting
Every answer streams into your Parent HQ dashboard as it happens. Topics turn green as they’re mastered — and when your child is stuck, you get a plain-English flag telling you exactly what to practise at the kitchen table.
Live preview with sample data — your dashboard fills in as your child plays.
Built for the summer holidays
Mathique is made for the long break: short daily missions, a story worth coming back for, and a report that turns “how’s the maths going?” into an answer.
The first missions quietly re-cover last year’s ground. Anything shaky shows up on your dashboard from day one — no test, no pressure.
Missions are short enough to fit between the beach and tea. Coins and cliffhangers bring them back without being asked.
By the first bell they’ve closed the gaps at their own pace — and you have the report to show for it.
Create a parent account, add your child, and the adventure starts on the very next screen.
Start the adventure